Wednesday, September 9, 2009

029 Lifer

Before the vacation
Did a presentation on parametrics in the office. Talked about what it means to integrate those intelligent models in the early phases of design. Talked about education as it relates to parametrics. Good times.



The vacation
Went to the beach, got some sun, played with the dolphins,swam in the ocean and ate a bunch of good stuff … the typical vacation package.


After the vacation
Coming back to our dark, hot workspace in Santa Monica, I had a revelation … I feel worst coming back. I keep thinking this vacation turned out to be the biggest teaser ever. Just like prison. I get a 24hr pass to get out and do whatever I want. Knowing what’s on the outside can do more harm than never really experiencing it in the first place … I don’t think I really thought about it before, but I haven’t gone away in a year and a half. Definitely pathetic and slightly embarrassing.

Too much work in this country. 50-60 hours a week on average including many, many weekends. What do we live for then? Most people I know can’t say no. Fear is the name of the game. Shit, I say no all the time about everything, one would think I should be able to handle it.

The script is moving along. I finally got a title which I won’t reveal, it’s taken me 4 months to come up with it. Could still change, but I am confident this is going to work. I’ve marked the occasion by carving it in a bracelet. It’s not a tattoo but cool anyway.

I used to have a good full story written from start to finish, but with all the changes I have made recently, I am back to the first half outline and still puzzled as to what I am going to do with it. It’s an I’m excited but freaking out moment.
The enemy is back to a generic entity although it has some specific characteristics that will drive the story [Good stuff]. The main character is much better but too weak right now, I have to rework him – urgently, it’s driving me nuts.
In a moment of inspiration I have decided to start on some of the Maya [dynamics] animations for the ship and the station. There's not enough time, I really need to figure out a way to make it part of my R&D at work. Kill two birds with one stone … Or whatever that expression is.

I got yet another interview done for the guys. This one is again with Joe Flanigan. He was good in SGA but with the exception of a guest spot on Warehouse 13 he hasn’t done much – That’s unfortunate.

1 comment:

Hachi Critter said...

Hi,
I was just clicking on random links and tweets and came across your blog. I saw you referenced an interview with Joe Flanigan, done "for the guys" - I'm a fan of his and really enjoyed his performance in Atlantis.
If it is not too nosy of me, could I ask what the interview was for and could you share any of it on your blog? If not, I completely understand.
Thanks so much!
HC